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This is an intresting TTRPG in concept, the idea of being kids running away form a setting akin to little night mares is quite an intesting premise, plus the dice system is quite nice.

However, it also feels very under baked, There are References to levels up but non for leveling up, there are rules that are for time but no rules on how to track it, and while the lore we do have for the city is very good, it is also lacking in some areas, such as not explaining where does food come form.I do not Hate the book, but I would wish that there was a bit more clarity in cretian places.

I hope that the Devs add to the game some more, for this has a chance to really shine.

Hello!

After reading your comment, I detailed in the book that the timing of level-ups and the passing of time are up for the Master of the Web to decide, as they feel is right for their game.

It's very important to me that the passing of time could feel random or arbitrary, as children's understanding of time is unclear and variable. I find it's more interesting to rely on personal assessment than on a rigid system, as it can surprise players or support an atmosphere. It was only implied, but your comment made me realise it was important to clearly say something about it in the book. I have been very lenient on these rules because I want to leave room for interpretation: if it's not mentioned in the rules, follow your inspiration and stick to your adventure's atmosphere! I could have forgotten something more structural, though, so thank you for your constructive remark.

As to food production… Early on, when I was creating this world bit by bit (and I still am!), I wondered about it, before I put it off for later. It now seems a level of detail unfit for the first book, hard to explain without it taking up too much space compared to the rest. It's important, but not as essential, and not something I want to emphasize.
However, I'm glad you asked about it, because the answer dawned on me. I now have an idea of the city's sources of supply that I could expand on, probably in an adventure for Night Fable!