Night Fable
A downloadable ttrpg book
In Night Fable, you play as one of the many children of Tentapolis, trying to run away.
What made you ?
Maybe your parents were mean to you, or too absent, too busy to notice you ? Unless it’s all just a pretext, and it’s the uneasy feeling nagging you night & day which makes you want to leave the city, no matter the cost…
This is why parents have to watch their kids closely. And Night Fables fulfil this role marvellously, for those who can afford it. Now, even good children end up running away. You cannot trust anyone, these days!
You too know you can't trust anyone, especially not any Adult. You can only rely on your Gang, and, if the Web brought you together, you have no reason to doubt your comrades, right?
The book is 57 pages, comprised of two sections, one for the children and one for the Master of the Web.
English translation by Owen Chivot
Version française originale : Fable de Nuit
Pre-written adventure incoming
Status | Released |
Category | Physical game |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Messire Yazu |
Genre | Adventure |
Tags | Art Book, Atmospheric, Creepy, Drawing, Horror, Indie, Psychological Horror, rules-lite, Tabletop |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few seconds |
Languages | English |
Accessibility | Color-blind friendly |
Purchase
In order to download this ttrpg book you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:
Comments
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This is an intresting TTRPG in concept, the idea of being kids running away form a setting akin to little night mares is quite an intesting premise, plus the dice system is quite nice.
However, it also feels very under baked, There are References to levels up but non for leveling up, there are rules that are for time but no rules on how to track it, and while the lore we do have for the city is very good, it is also lacking in some areas, such as not explaining where does food come form.I do not Hate the book, but I would wish that there was a bit more clarity in cretian places.
I hope that the Devs add to the game some more, for this has a chance to really shine.
Hello!
After reading your comment, I detailed in the book that the timing of level-ups and the passing of time are up for the Master of the Web to decide, as they feel is right for their game.
It's very important to me that the passing of time could feel random or arbitrary, as children's understanding of time is unclear and variable. I find it's more interesting to rely on personal assessment than on a rigid system, as it can surprise players or support an atmosphere. It was only implied, but your comment made me realise it was important to clearly say something about it in the book. I have been very lenient on these rules because I want to leave room for interpretation: if it's not mentioned in the rules, follow your inspiration and stick to your adventure's atmosphere! I could have forgotten something more structural, though, so thank you for your constructive remark.
As to food production… Early on, when I was creating this world bit by bit (and I still am!), I wondered about it, before I put it off for later. It now seems a level of detail unfit for the first book, hard to explain without it taking up too much space compared to the rest. It's important, but not as essential, and not something I want to emphasize.
However, I'm glad you asked about it, because the answer dawned on me. I now have an idea of the city's sources of supply that I could expand on, probably in an adventure for Night Fable!